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SAZ Bomb Defusal explained | C4 plant and defuse rules and how to play the round

MapsAdmin
  • #Bomb Defusal
  • #game modes
  • #C4
  • #maps

Bomb Defusal is the flagship game mode of Sudden Attack Zero Point (SAZ). Of the 6 maps available at Early Access, 4 are built for this mode.

Rules | One side plants, the other defuses

ItemDetails
AttackersPlant the C4 at a designated site (A/B) and hold it until it detonates to win
DefendersWin by preventing the plant, or by defusing a C4 that has already been planted
FormatRound-based. Once you go down in a round, there is no respawn
Match structureTwo best-of-5 sets with attack and defense swapped (verified in-game)

The rules are simple, but the heart of the mode is that once you die, you are out until the next round. A single player going down puts your team down a body, so every single gunfight carries weight. The level of caution it demands is different from a gunfight-driven mode like Team Deathmatch.

What actually wins rounds

  • Counter-strafing (stopping): your shots spread if you fire while moving. Coming to a stop before you shoot is the baseline, and it is what decides who wins the exchange (best settings and sensitivity guide)
  • Sound information: with no respawns, reading the enemy's numbers and positions from footsteps is worth a lot. Earphones with good positional audio are effectively part of your kit
  • Throwables: cutting sightlines with smokes and flashbangs lets you turn a man-down situation around (secondary, melee, and throwing weapons list)

What we will add after Early Access launches

The finer numbers, such as the round timer and how many seconds a plant or defuse takes, have not been published by Nexon. We will add them once we can verify them in-game after Early Access begins on July 30.

Source: In-game (verified during the Final CBT), Nexon official press release (July 13, 2026, in Japanese)

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Sudden Attack Zero Point

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