In the Sudden Attack Zero Point Final CBT, alongside the 13 Primary Weapons, we confirmed a total of 11 more weapons on the in-game weapon screen: 4 Secondary Weapons, 4 Melee Weapons, and 3 Throwing Weapons. This article breaks down these three categories one by one with images and stats. The stats are the values displayed on the in-game weapon screen (baseline values with no customization).
SAZ Secondary, melee, and throwing weapon list | All 11 handguns, knives, and grenades explained with images
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11 secondary, melee, and throwing weapons: the full picture
| Category | Count | Weapons |
|---|---|---|
| Secondary Weapon | 4 | D.Eagle / G18 / P30L / Super-Shorty |
| Melee Weapon | 4 | Knife / Kukri / Tiger Stripe / Axe |
| Throwing Weapon | 3 | Frag Grenade / Flashbang / Smoke Grenade |
Secondary Weapons: stats and breakdown of all 4
The Secondary Weapon lineup consists of 3 handguns plus 1 short-barrel shotgun. With 70 mobility (53 for the Super-Shorty), they are lighter than Primary Weapons, and their strength is how quickly you can swap to them.
| Weapon | Damage | Fire rate | Accuracy | Stability | Mobility | Magazine |
|---|---|---|---|---|---|---|
| D.Eagle | 50 | 32 | 35 | 56 | 70 | 7/42 |
| G18 | 32 | 75 | 59 | 75 | 70 | 12/48 |
| P30L | 32 | 50 | 40 | 71 | 70 | 12/48 |
| Super-Shorty | 50 | 8 | 25 | 14 | 53 | 2/40 |
D.Eagle | The large-caliber handgun you pick for raw impact

The in-game description reads: "A high-damage handgun. Its fire rate is slow and its recoil heavy, but it can deliver a decisive shot." Its 50 damage is the highest of any Secondary Weapon, giving real weight to that "last bullet" the instant your Primary Weapon runs dry. With only a 7-round magazine, missing hurts — it is built for finishing off a target, not for settling into a sustained firefight.
G18 | The high-fire-rate handgun with a 3-round burst mode

The in-game description reads: "A handgun that can switch to a 3-round burst mode. Its high rate of fire lets you seize close-range opportunities, though its accuracy is somewhat low." Its fire rate of 75 is the fastest of any Secondary Weapon, making it the type that wins scrappy close-range exchanges.
P30L | The standard handgun built for stability

The in-game description reads: "Offers stable recoil control and a quick firing speed. Strong at responding in close-range encounters." A balanced type sitting between the D.Eagle and the G18 — if you are unsure which to take, this one will never let you down.
Super-Shorty | A short-barrel shotgun seemingly inspired by VALORANT

The in-game description reads: "A shotgun with an extremely short barrel. It offers excellent mobility, but its low ammo capacity demands careful handling." This turns out to be the "short-barrel shotgun" mentioned in the official announcement. It unlocks when you reach the rank "Second Lieutenant III" (confirmed in actual play). With just 2 rounds, it is an ultra-close-quarters pick for specific moments — holding a room, for example — a high-risk, high-thrill choice. A short-barrel shotgun in the secondary slot is strongly reminiscent of the Shorty from the hugely popular FPS VALORANT, and it appears to draw inspiration from it.
Melee Weapons: stats and breakdown of all 4
All Melee Weapons share the same 100 accuracy, 98 stability, and 100 mobility, so the real difference comes down to the trade-off between damage and attack speed (fire rate).
| Weapon | Damage | Attack speed | Traits |
|---|---|---|---|
| Knife | 20 | 25 | Standard type. Balances speed and damage |
| Kukri | 35 | 6 | Special blade with long reach |
| Tiger Stripe | 40 | 13 | Unlocks at Second Lieutenant IV. Speed and power combined |
| Axe | 80 | 12 | Highest damage. Decides the fight in one hit |
Knife | The balanced standard knife

The in-game description reads: "A basic melee weapon with standard performance. It strikes a balance between attack speed and damage." Its attack speed of 25 is the fastest of any melee weapon — the type that whittles opponents down with sheer volume of strikes.
Kukri | The special blade that wins on reach

The in-game description reads: "A special blade that is somewhat slow, but its long reach lets you attack while keeping your distance." In melee-versus-melee range, its one-sided reach is the whole weapon.
Tiger Stripe | The fast knife that unlocks at Second Lieutenant IV

The in-game description reads: "A melee weapon with a fast attack speed. Well suited to overwhelming enemies with consecutive attacks." Combining 40 damage with a speed of 13, its performance leans toward a straight upgrade, and it unlocks when you reach the rank "Second Lieutenant IV" (confirmed in actual play).
Axe | The one-hit finisher with the highest damage

The in-game description reads: "A melee weapon with a slow attack speed but formidable damage. One accurate strike decides the fight." Its 80 damage is the highest of any melee weapon — a peaky pick where the thrill of a one-hit kill and the opening you leave when you miss go hand in hand.
Throwing Weapons: stats and breakdown of all 3
The Throwing Weapons are the basic trio: frag, flash, and smoke. The count was "not announced" at the time of the official reveal, but we confirmed all 3 in the CBT.
| Weapon | Role |
|---|---|
| Frag Grenade | Area damage (damage 100) |
| Flashbang | Blinds and deafens with a flash (damage 0) |
| Smoke Grenade | Blocks line of sight with a smokescreen (damage 0) |
Frag Grenade | The standard grenade that breaks formations

The in-game description reads: "A standard grenade that deals heavy damage to enemies within its blast radius. A strategic throw can break the enemy formation." The fundamental throw for dislodging opponents holed up in a fixed position.
Flashbang | The blinder you throw before entry

The in-game description reads: "Temporarily robs enemies of their sight and hearing with an intense flash. Throw it before an entry to sow confusion." A perfect match for site entries in bomb-defusal mode and for pushing through tight chokepoints in Team Deathmatch.
Smoke Grenade | The tactical cornerstone that cuts sightlines

The in-game description reads: "Deploys smoke over an area, blocking line of sight. Effective for movement, retreat, and tactical use before an entry." Cutting the long lane a sniper is watching so you can advance — it is essential for handling the long-range lanes on the maps.
Items we will update as they are confirmed
- Hands-on impressions of the Secondary, Melee, and Throwing Weapons in real matches (testing in progress)
- Details on the C4 slot (a "C4 slot" entry has been confirmed in the key bindings)
- Additional weapons at official launch
