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SAZ Secondary, melee, and throwing weapon list | All 11 handguns, knives, and grenades explained with images

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In the Sudden Attack Zero Point Final CBT, alongside the 13 Primary Weapons, we confirmed a total of 11 more weapons on the in-game weapon screen: 4 Secondary Weapons, 4 Melee Weapons, and 3 Throwing Weapons. This article breaks down these three categories one by one with images and stats. The stats are the values displayed on the in-game weapon screen (baseline values with no customization).

11 secondary, melee, and throwing weapons: the full picture

CategoryCountWeapons
Secondary Weapon4D.Eagle / G18 / P30L / Super-Shorty
Melee Weapon4Knife / Kukri / Tiger Stripe / Axe
Throwing Weapon3Frag Grenade / Flashbang / Smoke Grenade

Secondary Weapons: stats and breakdown of all 4

The Secondary Weapon lineup consists of 3 handguns plus 1 short-barrel shotgun. With 70 mobility (53 for the Super-Shorty), they are lighter than Primary Weapons, and their strength is how quickly you can swap to them.

WeaponDamageFire rateAccuracyStabilityMobilityMagazine
D.Eagle50323556707/42
G18327559757012/48
P30L325040717012/48
Super-Shorty5082514532/40

D.Eagle | The large-caliber handgun you pick for raw impact

SAZ D.Eagle weapon detail screen. Damage 50, fire rate 32, 7-round magazine

The in-game description reads: "A high-damage handgun. Its fire rate is slow and its recoil heavy, but it can deliver a decisive shot." Its 50 damage is the highest of any Secondary Weapon, giving real weight to that "last bullet" the instant your Primary Weapon runs dry. With only a 7-round magazine, missing hurts — it is built for finishing off a target, not for settling into a sustained firefight.

G18 | The high-fire-rate handgun with a 3-round burst mode

SAZ G18 weapon detail screen. Damage 32, fire rate 75, 12-round magazine

The in-game description reads: "A handgun that can switch to a 3-round burst mode. Its high rate of fire lets you seize close-range opportunities, though its accuracy is somewhat low." Its fire rate of 75 is the fastest of any Secondary Weapon, making it the type that wins scrappy close-range exchanges.

P30L | The standard handgun built for stability

SAZ P30L weapon detail screen. Damage 32, fire rate 50, stability 71

The in-game description reads: "Offers stable recoil control and a quick firing speed. Strong at responding in close-range encounters." A balanced type sitting between the D.Eagle and the G18 — if you are unsure which to take, this one will never let you down.

Super-Shorty | A short-barrel shotgun seemingly inspired by VALORANT

SAZ Super-Shorty weapon detail screen. Damage 50, 2-round magazine sawed-off shotgun

The in-game description reads: "A shotgun with an extremely short barrel. It offers excellent mobility, but its low ammo capacity demands careful handling." This turns out to be the "short-barrel shotgun" mentioned in the official announcement. It unlocks when you reach the rank "Second Lieutenant III" (confirmed in actual play). With just 2 rounds, it is an ultra-close-quarters pick for specific moments — holding a room, for example — a high-risk, high-thrill choice. A short-barrel shotgun in the secondary slot is strongly reminiscent of the Shorty from the hugely popular FPS VALORANT, and it appears to draw inspiration from it.

Melee Weapons: stats and breakdown of all 4

All Melee Weapons share the same 100 accuracy, 98 stability, and 100 mobility, so the real difference comes down to the trade-off between damage and attack speed (fire rate).

WeaponDamageAttack speedTraits
Knife2025Standard type. Balances speed and damage
Kukri356Special blade with long reach
Tiger Stripe4013Unlocks at Second Lieutenant IV. Speed and power combined
Axe8012Highest damage. Decides the fight in one hit

Knife | The balanced standard knife

SAZ Knife weapon detail screen. Damage 20, attack speed 25 standard knife

The in-game description reads: "A basic melee weapon with standard performance. It strikes a balance between attack speed and damage." Its attack speed of 25 is the fastest of any melee weapon — the type that whittles opponents down with sheer volume of strikes.

Kukri | The special blade that wins on reach

SAZ Kukri weapon detail screen. Damage 35, long-reach special blade

The in-game description reads: "A special blade that is somewhat slow, but its long reach lets you attack while keeping your distance." In melee-versus-melee range, its one-sided reach is the whole weapon.

Tiger Stripe | The fast knife that unlocks at Second Lieutenant IV

SAZ Tiger Stripe weapon detail screen. Damage 40, attack speed 13 knife

The in-game description reads: "A melee weapon with a fast attack speed. Well suited to overwhelming enemies with consecutive attacks." Combining 40 damage with a speed of 13, its performance leans toward a straight upgrade, and it unlocks when you reach the rank "Second Lieutenant IV" (confirmed in actual play).

Axe | The one-hit finisher with the highest damage

SAZ Axe weapon detail screen. Damage 80 axe

The in-game description reads: "A melee weapon with a slow attack speed but formidable damage. One accurate strike decides the fight." Its 80 damage is the highest of any melee weapon — a peaky pick where the thrill of a one-hit kill and the opening you leave when you miss go hand in hand.

Throwing Weapons: stats and breakdown of all 3

The Throwing Weapons are the basic trio: frag, flash, and smoke. The count was "not announced" at the time of the official reveal, but we confirmed all 3 in the CBT.

WeaponRole
Frag GrenadeArea damage (damage 100)
FlashbangBlinds and deafens with a flash (damage 0)
Smoke GrenadeBlocks line of sight with a smokescreen (damage 0)

Frag Grenade | The standard grenade that breaks formations

SAZ Frag Grenade weapon detail screen. Damage 100 standard grenade

The in-game description reads: "A standard grenade that deals heavy damage to enemies within its blast radius. A strategic throw can break the enemy formation." The fundamental throw for dislodging opponents holed up in a fixed position.

Flashbang | The blinder you throw before entry

SAZ Flashbang weapon detail screen. Flashbang that robs sight and hearing with a flash

The in-game description reads: "Temporarily robs enemies of their sight and hearing with an intense flash. Throw it before an entry to sow confusion." A perfect match for site entries in bomb-defusal mode and for pushing through tight chokepoints in Team Deathmatch.

Smoke Grenade | The tactical cornerstone that cuts sightlines

SAZ Smoke Grenade weapon detail screen. Smoke grenade that blocks line of sight

The in-game description reads: "Deploys smoke over an area, blocking line of sight. Effective for movement, retreat, and tactical use before an entry." Cutting the long lane a sniper is watching so you can advance — it is essential for handling the long-range lanes on the maps.

Items we will update as they are confirmed

  • Hands-on impressions of the Secondary, Melee, and Throwing Weapons in real matches (testing in progress)
  • Details on the C4 slot (a "C4 slot" entry has been confirmed in the key bindings)
  • Additional weapons at official launch

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